package org.gap.wizards.creature;

import org.gap.wizards.combat.Attack;
import org.gap.wizards.pc.Skill;

public interface LocalWorldView {

	boolean enemyIsNear();

	boolean canMoveAwayFromEnemy();

	void attackNearestEnemy(Attack attack, Skill skill);

	Creature getEnemy();

	void addAction(Object object);
}
